Journey into Horror: A Horror Game Development Story
Initial Vision
Started with an ambitious plan for a multi-level horror game in a mysterious hotel. The concept: a heroine trapped in a comic book reality, with each floor hiding unique puzzles and dangers.
Original Scope
- Five unique floors
- Five distinct stories
- Five unique adversaries
- Five unique traps
Aimed to create an atmospheric 2D game where each level revealed a new chapter through puzzles and challenges.
Reality Check
First week: Reduced from five floors to three to focus on quality over quantity. Day 10: Internal team changes led to further scope reduction to two floors. Added new team members: sound designer and mentor for animations support.
Final Result
Completed one floor with:
- Core gameplay mechanics
- Atmospheric environment
- Foundation for future development
Lessons Learned
- Importance of realistic planning
- Value of adaptability
Created solid prototype showcasing atmosphere and mechanics. Foundation set for future expansion.
Future goal: Complete all floors of the mysterious hotel.
Get Hellustration
Hellustration
Status | Released |
Authors | EnDooM, AlenaKudelina, Mariyaaa, bzzanya, Nikolat, PshiCon, dstmttrs |
Genre | Survival |
Tags | 2D, Atmospheric, gamebox, githubgameoff, Horror, Indie, secrets, Singleplayer, Unity |
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